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Question by UnrealIzzy · Aug 13, 2012 at 12:43 AM · objectgravitymoveweight

How do I add gravity to an object?

Hi there, I have got my hands on a script which allows me to pick up objects and move them...

 private var pickObj: Transform = null;
 private var hit: RaycastHit;
 private var dist: float;
 private var newPos: Vector3;
 
 function Update(){
 
     if (Input.GetMouseButton(0)){ // if left button creates a ray from the mouse
         var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         if (!pickObj){ // if nothing picked yet...
             if (Physics.Raycast(ray, hit) && hit.transform.tag == "Pick"){
                 // if it's a rigidbody, zero its physics velocity
                 if (hit.rigidbody) hit.rigidbody.velocity = Vector3.zero;
                 pickObj = hit.transform; // now there's an object picked
                 // remember its distance from the camera
                 dist = Vector3.Distance(pickObj.position, Camera.main.transform.position);
             }
         }
         else { // if object already picked...
             newPos = ray.GetPoint(dist); // transport the object
             pickObj.position = newPos;   // to the mouse position 
         }    
     }
     else { // when button released free pickObj
         pickObj = null;
     }
 }

But I want to add gravity to the objects so that when I let go or press the button again the object drops to the floor / Ground!? Thanks -Izzy

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Answer by Seth-Bergman · Aug 13, 2012 at 12:57 AM

did you try just checking "use gravity" on the rigidbody? since your script is accessing the transform directly anyway in the update, that may be all you need (unless you need the object to ignore physics...)

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avatar image UnrealIzzy · Aug 13, 2012 at 01:27 AM 0
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Thanks! I forgot about the RigidBody D: Works Perfectly now :D

Thanks Again!!!

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