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Question by miszelfox · Dec 22, 2014 at 07:13 PM · rotationobjectparentchild

[SOLVED] Rotating child objects fix

I have a problem, i am rotating gameobject which is flashlight, it's empty gameobject which is parent for actual flashlight parts, like flashlight model, spotlight and light cone. The problem is that these child objects are not rotating as they should. Just look at this: http://i.imgur.com/OeDhLkQ.png How to fix that?

EDIT: Actually i am rotating a bone (arm) with flashlight object attached to it.

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avatar image hav_ngs_ru · Dec 22, 2014 at 07:23 PM 0
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what object attached to arm bone? flashlight model or "empty gameobject which is parent for actual flashlight parts, like flashlight model, spotlight and light cone"?

avatar image miszelfox · Dec 22, 2014 at 07:24 PM 0
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parent empty gameobject. I've tried just attaching its parts ins$$anonymous$$d of parent gameobject but it's no difference

avatar image hav_ngs_ru · Dec 22, 2014 at 07:26 PM 0
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how do you attach it? do you make your flashlight (you parent object) a child of bone, or somehow else?

avatar image miszelfox · Dec 22, 2014 at 07:32 PM 0
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Just child of bone. It's not the first time i am having this problem. Last time i was trying to make digital camera with render texture on it. I've used parent gameobject with 2 child objects: Camera model and render texture plane. When i was rotating its parent it was the same - child objects were not rotating as they should. However it works fine if i just rotate parent gameobjects, it's getting bad only if i am rotating it using a bone + parent gameobject attached to it. SO it works when it rotates in place, not when it's orbiting rotate.

avatar image RedHedZed · Dec 22, 2014 at 08:51 PM 0
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So you have your parent empty game object, with the flashlight and spotlight being children of it?

Try making the spotlight a child of the flashlight model and make the flashlight model a child of the empty game object.

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