Question by
VeryMuchGames · Mar 07, 2016 at 04:17 PM ·
c#androidpositiontouch
Touch position inacurrate
Hey
Im trying to read touch position more often then every frame to updates the drawing.
From Update or FixedUpdate, or just OnPointerEnter event updates are to slow.
This video shows the delay between real touch (blue contour is Android Debug feature)
and Unity response (straight line from center to touch position) https://www.youtube.com/watch?v=WLv9F8_fkkE
So Android Can get touch position much faster, becouse contour line is drawn immidietly.
Why Unity is getting touch position with such delay?
Is there any way to get better result? Or how can I get touch position from android directly, in my scripts?
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