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Question by MBezzina · Sep 02, 2021 at 01:42 PM · inputinspectorwebgl

2D Vector Composite input is not working on my WebGL build

Hey there,

So I'm trying to make a script which functions as a replacement for the mouse which can be controlled via the keyboard. This on-screen cursor essentially has three basic functionalities: 1. Enable/Disable - Caps Lock 2. Select - Enter 3. Move - WASD All three features work perfectly fine in-editor, but when I make a WebGL build, the move functionality no longer responds. The other two are simple keyboard bindings whereas the Move is a 2D Vector Composite with the WASD keys bound to the Up/Down/Left/Right input. Maybe something to note is that I have set this up in the script in a way where you set these bindings from the inspector, but again, all works fine until making a WebGL build.

Any ideas/help on this is appreciated, Thanks!

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