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Question by KoloDen · Jan 14, 2012 at 02:42 PM · inputmousemouseclick

Detect mouse clicks anywhere on the screen except given gameobject

I have two gameobjects with scripts attached to them. In first script, I've implemented OnMouseDown() so the script reacts when user is clicking that object. And I want second object to react when i'm clicking elsewhere on the screen. I've tried Input.GetMouseButtonDown() but that doesn't seem to work, because in this case second script runs even if i click first object.

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Answer by ByteSheep · Jan 14, 2012 at 07:03 PM

You could use a boolean that is set to true or false depending on whether the mouse is on the object. Something like:

 var MouseOnObject : boolean = false;
 
 function OnMouseEnter() {
 
 MouseOnObject = true;
 
 }
 
 function OnMouseExit() {
 
 MouseOnObject = false;
 
 }
 
 
 function Update () {
 
   if(Input.GetButtonDown("Fire1") && !MouseOnObject)
   {
   //clicked elsewhere on screen
   }
 
 }


This should work but give it a try and let me know :)

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avatar image MarcosPortugal · May 06, 2015 at 05:53 PM 0
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This is actually pretty genius. Very very nice!

avatar image guetta18 · Aug 05, 2018 at 02:17 PM 0
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hi nice solution! but what can i do when the issue is smartphone.. On$$anonymous$$ouseEnter wil not help in this situation..

avatar image nipunasudha · Aug 22, 2018 at 09:06 AM 0
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on mobile you can use ray casting to see whether clicked on the object or elsewhere.

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Answer by ivan1992vuja · Oct 03, 2018 at 10:46 AM

this post is quite old but, but still useful i changed the code a bit and for C# it works like a charm

 using UnityEngine.EventSystems;
 
 public class DisableGameObjectClickedOut : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
 {
 
     bool MouseOnObject = false;
 
     public void OnPointerEnter(PointerEventData pointerEventData)
     {
         MouseOnObject = true;
 
     }
     public void OnPointerExit(PointerEventData pointerEventData)
     {
         MouseOnObject = false;
     }
 
 
     void Update()
     {
 
         if ((Input.GetMouseButtonDown(0)) && (!MouseOnObject))
         {
             this.gameObject.SetActive(false);
         }
 
     }
 
 }

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