Question by
marufemir · Jun 23, 2017 at 02:33 AM ·
c#unity 5networkingspawn
[UNET] Can't spawn players with code
Hi, i am using Server-Side code.I am making a storyline co-op game.So, because of that i can't use networkmanager's auto player spawn system.I am trying to spawn player from server-side storyline code but it's not working.Ever, when i am trying that script that on SERVER it's not giving player permission to player prefab.
To Spawn :
GameObject player = (GameObject)Instantiate(playerObject, Vector3.zero, Quaternion.identity);
NetworkServer.AddPlayerForConnection(conn, playerObject, 0);
To Call that :
SpawnPlayers(connectionToServer);
Please help me, thanks!
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