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Question by princess · Dec 01, 2012 at 06:29 AM · animationpositionobject

Why Does My Object Change Position During Update?

OBJECT POSITION:(-10.0, -9.0, -12.0)

(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 43)

OBJECT POSITION:(0.0, 0.5, 0.0)

(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 43)

OBJECT POSITION:(0.0, 0.5, 0.0)

(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 43)

OBJECT POSITION:(0.0, 0.5, 0.0)

The object i'm pertaining to there is an fbx animation added to an empty prefab When i instantiate the object, the position is right but in the next update, where i print that log, the position changes. Can someone please tell me why? Thank you.

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avatar image loopyllama · Dec 01, 2012 at 07:16 AM 0
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Uncheck "automatically play animation" on the animation component of the prefab? Does that help?

avatar image princess · Dec 01, 2012 at 07:25 AM 0
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i've tried that but it didn't work. What i did to fix the problem is i just created an empty game object. i added the fbx as child and I just set the position of the game object. Anyway, thanks for the reply. :)

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