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Question by ph10m · Jun 07, 2015 at 07:56 PM · editorobjectscene

How do you reactivate animations in scene editor?

While doing my first project, I clicked some sort of key combination that stopped the continuous animations in the scene editor. It's running fine whilst in play mode, but it's just a static image outside of that.

The cubes in the image below used to rotate in the editor, but that's no longer the case... Image: alt text

I've tried numerous searches for this, but all I get is results regarding the Animation editor itself (naturally). I'm sorry of this is some really trivial thing, but I really can't figure it out, I believe it's just a single click somewhere, but I can't find it.

Any help would be greatly appreciated!

Edit: Added code for rotation.

 public class rotator : MonoBehaviour {
     public float speed;
     void Update () {
         transform.Rotate (new Vector3(90,60,30)*Time.deltaTime*speed);
     }
 }
 
animcubes.jpg (193.7 kB)
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avatar image screenname_taken · Jun 07, 2015 at 09:14 PM 0
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How are you animating them? Script or animation component? Also how are you stoping them? It would be helpful if you would post the scripts relating to the issue.

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