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Question by bobolat · Nov 06, 2014 at 10:25 AM · sceneloadloadingeffect

heavy scene loading

hello there..i have problem with my environment scene which is the scene a bit heavy when i want to load form mainmenu..how to overcome delay of the scene??i have idea like at the main menu after we enter the button level to environment put up the loading effect to make sure the environment load first before start..we can do it like that or not???if can can u show me how to do??

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avatar image AlwaysSunny · Nov 06, 2014 at 06:20 AM 0
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Sounds like you want asynchronous loading which is a pro feature

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Answer by NaRango4 · Nov 06, 2014 at 11:05 AM

Note: this is a Unity Pro feature,

http://docs.unity3d.com/ScriptReference/Application.LoadLevelAsync.html

Here is a code snippet,

 public class LoadLevelAsynch : MonoBehaviour 
 {
     AsyncOperation ao;
 
      public void LoadLevel(string LevelID)
      {
         ao = Application.LoadLevelAsync(LevelID);
      }
 
   
     void Update()
     {
         if (ao != null)
         {
             Debug.Log("LOADING....." + ao.progress);
         }
 
     }
 }

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avatar image bobolat · Nov 06, 2014 at 02:53 PM 0
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i have pro feature..where to put this code actually??i got "mainmenu" scene and "gymenvironment" scene which is the gymenvironment got the delay

avatar image NaRango4 · Nov 12, 2014 at 10:01 AM 0
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i have a in-between loading scene, where i have a progress bar that shows that load progress.

you can use it whenever you need, you can place this in 'mainmenu' and call 'gymEnvironment' and show progress in 'mainmenu'

I have't tried you scenario but it should work

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