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Question by B3nji_ · Apr 14, 2019 at 02:03 PM · inspectorupdatestartenable and disable scriptscipt

Start and Update dont work and checkmark for enabling/disabling script has disappeard

when i hit play in unity, i noticed that the bullets didn't move. I looked at the variables from the inspector and they are still 0, even though in the other scrip they are 20. I changed the values from 0 to 20 manually for testing but they are still not moving. Then i also noticed that there is no checkmark for enabling or disabling. WTF is going on?! Here's my scipt:

 using UnityEngine;
 
 public class BulletInfo : MonoBehaviour {
 
     public int Damage, Speed;
     public WeaponInfo Currentweapon;
     //WeaponInfo is a script's name
     public GameObject Camera;
 
     void start()
     { 
         //Get the Damage and speed that's already defined in the other script
         Damage = Currentweapon.Damage;
         Speed = Currentweapon.BulletSpeed;
     }
     void update()
     {
         //Move the bullet towards where the camera is facing
         gameObject.GetComponent<Rigidbody>().AddForce(Camera.transform.forward * Speed);
     }
 
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Answer by hameed-ullah-jan · Apr 14, 2019 at 02:50 PM

you making the spelling mistake: correct the spelling "Start" and "Update" like this

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