Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by librosar · May 15, 2014 at 07:37 AM · vuforiaonguitrackingshowdetecting

I need to make 4 Buttons in this code, i dont know how

Hi, i have this functional code, when this script detect the frame marker it show a GUI Animation menu for 5 animations, in this code im just have one button, ¿how can i add other 4 button in the same code? Thanks for your answer.

 using UnityEngine;
 using System.Collections;
 
 public class ButtonPopup : MonoBehaviour, ITrackableEventHandler {
     
     private TrackableBehaviour mTrackableBehaviour;
     
     private bool mShowGUIButton = false;
     private Rect mButtonRect = new Rect(50,50,120,60);
     
     void Start () {
         mTrackableBehaviour = GetComponent<TrackableBehaviour>();
         if (mTrackableBehaviour)
         {
             mTrackableBehaviour.RegisterTrackableEventHandler(this);
         }
     }
     
     public void OnTrackableStateChanged(
         TrackableBehaviour.Status previousStatus,
         TrackableBehaviour.Status newStatus)
     {
         if (newStatus == TrackableBehaviour.Status.DETECTED ||
             newStatus == TrackableBehaviour.Status.TRACKED)
         {
             mShowGUIButton = true;
         }
         else
         {
             mShowGUIButton = false;
         }
     }
     
     void OnGUI() {
         if (mShowGUIButton) {
             // draw the GUI button
             if (GUI.Button(mButtonRect, "Correr")) {GameObject.Find("dilophosaurio").animation.Play("run");
                 // do something on button click 
             }
         }
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Orzel · May 15, 2014 at 08:00 AM

 void OnGUI() {
   if (mShowGUIButton) {
     //Draw the GUI button

     if (GUI.Button(Rect, "Text1")){
       // do something
     }
     if (GUI.Button(Rect, "Text2")){
       // do something
     }
     if (GUI.Button(Rect, "Text3")){
       // do something
     }
     if (GUI.Button(Rect, "Text4")){
       // do something
     }
   }
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Electrik_Sheep · May 15, 2014 at 08:45 AM 0
Share

And for each button you will need to create a new Rectangle. The origin of the screen is the top left corner.

To create all your rectangles : private Rect mButtonRect_1 = new Rect(50,50,120,60); private Rect mButtonRect_2 = new Rect(50,110,120,60); private Rect mButtonRect_3 = new Rect(50,170,120,60); private Rect mButtonRect_4 = new Rect(50,230,120,60);

When I do that, I usually like to use the Screen Size : http://docs.unity3d.com/Documentation/ScriptReference/Screen.html (Screen.width/Screen.height) that way the buttons will scale depending on your screen (super useful on mobile platforms)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Vuforia AR Lose tracker but keep object in place 3 Answers

Extended Tracking losing target issues 0 Answers

How to create an application with "tracking objects without markers"? 0 Answers

How to track large buildings using Vuforia (or similar Augmented Reality Extension)? 1 Answer

Can i track human body using augmented reality in unity,How to track human body using augmented reality in unity? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges