have any source or document for iterative closest point in unity (detecting and check)
hi guys,
today i have a question about iterative closest point(ICP). actually i want to test a object about ICP with Hololens. But before that i should implement in Unity. So i have searched about that in Unity, i didnt find any Information with Unity. Have someone just tell me, where could i get Info about that?
or could you suggest me some methods, package or asset in unity, for detecting a object with mesh(or something), whether they are same or not.
best regards thanks
JB
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