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Question by Ted-Brown · Jan 16, 2015 at 05:28 PM · u3dxt

Has U3DXT been abandoned?

We use U3DXT for our iOS store kit interface. But while iOS moves forward, U3DXT is stuck in June 2014, and we are getting errors in the kit that we can't always fix.

I am looking for any response from the U3DXT team or Vitapoly to confirm/deny that U3DXT has been abandoned, and if it has not, then we need a target date for its next release.

Games are a business, and by positioning themselves as a tools developer, they have a moral (if not ethical!) obligation to inform us when their tool is no longer going to be updated.

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Answer by tanoshimi · Jan 16, 2015 at 05:46 PM

No idea - but if you're looking for a response from a particular asset store developer, you're much better contacting them directly rather than posting an open question here and hoping they find it. At the very least, I'd tag @u3dxt in your post (although I note that account hasn't logged on here since Oct 2014).

IIRC, I believe that Unity have a policy that all asset store developers have (at the very least) a public email address for support. If that hasn't been given to you, you may want to get in contact with Unity to try to arbitrate in your attempts to contact the publisher.

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Answer by Ted-Brown · Mar 31, 2015 at 01:27 AM

BTW they released an update. It still doesn't compile in Xcode, even with a fresh, out-of-the-box install. I did contact Unity, as you suggested, and that seemed to prompt their update. Still not sure how to fix the problems they've created, though!

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