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Question by idontevenknow · Jun 05, 2014 at 06:42 PM · c#directionmoving

C# How to get a direction of a moving object?

So basically I'm doing a 2D-game which is from top-view and because I am pretty new to Unity and scripting in general, I don't have a clue how do I get the direction of a moving object (in this case, an enemy) so I can animate it.

I just want to know how do I know whether the object is going up, down, left or right.

This is my script at the moment. I really appreciate every helping comment, but most of all I would like to know the easiest way to know the direction.

int movementSpeed = 3; float detectionRange = 3f; Transform playerTransform; Transform myTransform;

 void Awake ()
 {
     myTransform = transform;
 }
 // Use this for initialization
 void Start () {

     playerTransform = GameObject.FindGameObjectWithTag("Player").transform;
 }


 // Update is called once per frame
 void Update () {

     if (Vector3.Distance(playerTransform.position, myTransform.position)<detectionRange)
     {
         //goes to the players' direction
         Vector3 dir = playerTransform.position-myTransform.position;
         dir.Normalize();
         myTransform.position += dir * movementSpeed * Time.deltaTime;
     }
 
 }
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Answer by Jeff-Kesselman · Jun 05, 2014 at 06:43 PM

dir is your movement direction as a normalized vector.

SO there are a few ways to get the cardinal direction. The simplest is to test the sign of dir.x and dirty.

Assuming a 2D coordinate system with origin ion the bottom left corner...

Neg Y means you are moving up, Pos Y means you are moving down Neg X means you are moving left, Pos X means you are moving right

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avatar image idontevenknow · Jun 06, 2014 at 02:32 PM 0
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Oh, thanks! I feel so stupid now since this was so obvious! But thank you!

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