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Question by contempt · Feb 14, 2014 at 07:42 PM · u3dxt

Setting up ReverseGeocodeLocation Method properly

I'm having the hardest time setting up the delegate properly for the ReverseGeocodeLocation Method. If anyone can provide a code snippet showing it's proper syntax and usage I would greatly appreciate it, Thanks.

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avatar image karsnen · Apr 22, 2019 at 11:54 PM 0
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Hello Contempt, were you able to find a solution for this? If so could you please share the gist of it? Thank you!

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Answer by u3dxt · Feb 14, 2014 at 09:06 PM

 // reverse geocode the happiest place on earth
 CLLocation location = new CLLocation(33.809, -117.919);
 CLGeocoder geocoder = new CLGeocoder();
 geocoder.ReverseGeocodeLocation(location, delegate(object[] placemarks, NSError error) {
     if (error != null)
         Debug.Log(error.LocalizedDescription());
     else {
         foreach (var p in placemarks) {
             var placemark = p as CLPlacemark;
             
             Debug.Log("placemark: " + placemark.name + "\n"
                 + ABAddressFormatting.ABCreateString(placemark.addressDictionary, true));
         }
     }
 });
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avatar image karsnen · Apr 22, 2019 at 11:55 PM 0
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Hello u3dxt, do you have any sample project to share with regard to the above implementation? I have strong Unity but not so great iOS(native) coding skills. Thank you!

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