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Question by
PnguinMster7 · Aug 18, 2016 at 05:18 AM ·
c#charactergameshop
Character ShopSave
I'm making a character shop for my game, I'm new to this so i was wondering if there is a more efficient way to do this,I'm trying to save the character availability so when they close the game it saves whether its available or not.. My shop works fine, I used playerprefs to have a int be a certain number but if its not then the bool is false
if(Number = 1){
//character Available
}
, but I'm using multiple bools which is very inefficient, does anyone know a better way to make it so when the player buys a character it becomes available.
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