Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by anwe · Nov 12, 2011 at 06:28 PM · javascriptmultiplayernetworkping

How can I get the ping from the master server?

I have a complicated code, however I call

 GUILayout.Label("Ping : " + Network.GetAveragePing(Network.player) + " ms");

but unfortunately it debug me -1, then trying

 Debug.Log(Network.player);

it also gives me -1

So, how can I get the ping between my client computer and a host or a master server??

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by syclamoth · Nov 13, 2011 at 09:40 AM

Use something like this-

 var masterPing : Ping = new Ping("0.0.0.0");

 function GetMasterServerPing()
 {
     masterPing = new Ping(MasterServer.ipAddress);
 }

 function OnGUI()
 {
     if(masterPing.isDone)
     {
         GUILayout.Label("Master Server Ping: " + masterPing.time " + ms");
     } else {
         GUILayout.Label("Master Server Ping unknown- still retrieving!");
     }
 }

If you are not yet connected to a server, or have not hosted a game, Network.Player will always return -1 because the 'player' is invalid! In the same way, even when you are connected, using Network.GetAveragePing on yourself will always return 0 (or close to 0) because there is no network lag between yourself and yourself! Otherwise, use Ping in the same way using NetworkPlayer.ipAddress instead of MasterServer.ipAddress, with whichever NetworkPlayer you are referring to.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image thornekey · Oct 26, 2014 at 12:06 PM 0
Share

this is causing it to freeze..?:/

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Please help with this code!! 1 Answer

Network.Destroy doesn't remove objects on other systems? 2 Answers

RPC Call doesnt get called 2 Answers

Players can't connect to my server 0 Answers

Creating a Multiplayer Scoreboard? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges