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Question by JackB226 · Mar 29, 2020 at 12:26 PM · c#transformpositionteleporthole

Making The Hole In A Golf Game

I am making a mini golf game. The player clicks on the screen and drags the mouse in the opposite direction of the direction where you want to hit. I am wanting to make the game to be all in one scene, so I want the player to change position when getting the ball in the hole. The player will move to the next hole after he gets the ball in the hole. I can't figure out how to change the position of the player when he gets it in the hole.

This is the player script:

  public class Player: MonoBehaviour
  {
  
      public float power = 10f;
      public Rigidbody2D rb;
  
      private LineTrajectory tl;
  
      public float maxSpeedForGoal;
  
      public Vector2 minPower;
      public Vector2 maxPower;
      Vector2 force;
      Vector3 startPoint;
      Vector3 endPoint;
  
      public bool inHole = false;
  
      Camera cam;
  
      private void Start()
      {
          cam = Camera.main;
          tl = GetComponent<LineTrajectory>();
      }
  
      private void Update()
      {
  
          if (this.rb.velocity.magnitude <= 0.1f && inHole == false)
          {
  
              if (Input.GetMouseButtonDown(0))
              {
                  startPoint = cam.ScreenToWorldPoint(Input.mousePosition);
                  startPoint.z = 15;
              }
  
              if (Input.GetMouseButton(0))
              {
                  Vector3 currentPoint = cam.ScreenToWorldPoint(Input.mousePosition);
                  currentPoint.z = 15;
                  tl.RenderLine(startPoint, currentPoint);
              }
  
              if (Input.GetMouseButtonUp(0))
              {
                  endPoint = cam.ScreenToWorldPoint(Input.mousePosition);
                  endPoint.z = 15;
  
                  force = new Vector2(Mathf.Clamp(startPoint.x - endPoint.x, minPower.x, maxPower.x), Mathf.Clamp(startPoint.y - endPoint.y, minPower.y, maxPower.y));
                  rb.AddForce(force * power, ForceMode2D.Impulse);
                  tl.Endline();
              }
          }
  
  
          
      }
  
      private void OnTriggerEnter2D(Collider2D obj)
      {
          if (obj.transform.tag == "Hole" && this.GetComponent<Rigidbody2D>().velocity.magnitude < maxSpeedForGoal)
          {
              inHole = true;
              // What do I put here?
          }
      }
  
  }


Any help would be appreciated. I am a beginner so please make it easy for me. Thank you

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Answer by CobbledGames · Mar 29, 2020 at 01:33 PM

What I think could help is if you had transforms on the game map where the player is supposed to start on each hole. Additionally I think you should have an integer for what hole the player is currently on.


When the player enters the hole, the hole number should increase by 1 and then be checked and based on what hole number it is the player's transform.position and transform.rotation should be set to the corresponding hole start transform.

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avatar image JackB226 · Mar 30, 2020 at 06:49 AM 0
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Thank you. I will try that.

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