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Question by LucaSc92 · Nov 01, 2016 at 08:35 PM · rigidbodyobjectcharacterjointsgrab

How to grab objects in 3rd person LITTLE BIG PLANET STYLE

Hi everyone, i'm pretty new to Unity so if this question is dumb,then forgive me.. I'm making a game in which the character (already moving and animated) is in 3rd person and i need a grabing mechanics that works exactly like in Little big Planet,where the little guy push and pull cubes or jump and clings to ropes and other swinging stuff like that. I think i need something that dynamically locks together rigidbodies in position. The thing is that i need that the character and the object have to be joined in the exact position in which the character put his arms and this locking point cannot move around the rigidbody. What i have to look for? I'm not asking a complete code or anything, i just want to know what i have to learn to achieve that or some suggestions. Thank you all guys!

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Answer by tanoshimi · Nov 01, 2016 at 08:46 PM

What you're looking for is a hinge joint.

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avatar image LucaSc92 · Nov 02, 2016 at 07:30 AM 0
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i am no 100% sure that is entirely what i need but i guess you are probably right, studying joints right now,thanks! If i understand that only the joint is needed yours will be the best answer!

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Answer by theANMATOR2b · Nov 02, 2016 at 01:39 PM

Yeah - hinge joint and IK for the character. Should eventually lead to the correct setup you need.

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