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Question by gianni123 · May 31, 2010 at 05:34 PM · rotationtriggerpositionobject

how to set rotation / position of an object on trigger?

how to set rotation / position of an object on trigger?

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Answer by Mike 3 · May 31, 2010 at 06:35 PM

function OnTriggerEnter(other : Collider)
{
    other.transform.position = Vector3.zero; //set the colliding object's position to 0,0,0
    other.transform.rotation = Quaternion.identity; //set the colliding object's rotation to 0,0,0
    //alternatively, to change the trigger's position/rotation:
    //transform.position = Vector3.zero; //set the collided object's position to 0,0,0
    //transform.rotation = Quaternion.identity; //set the collided object's rotation to 0,0,0
}
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avatar image zirkl003 · Jul 09, 2012 at 01:29 AM 0
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If I use the transform.position & transform.rotation, how can I denote which object I am moving? (Sorry, totally ignorant >.<)

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Answer by diabloroxx · Sep 07, 2010 at 06:50 PM

You need to edit the Position and Rotation property of the Gameobject Transform. http://unity3d.com/support/documentation/ScriptReference/Transform.html

To change the position use this - http://unity3d.com/support/documentation/ScriptReference/Transform-position.html

For rotation - http://unity3d.com/support/documentation/ScriptReference/Transform-rotation.html

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