WEBGL - Load FBX from internet at runtime
Hi guys! Hope you are doing well.
I am working on this project and i´m wondering if there is already a way to download and instantiate FBX models from the internet. Well, i know it can be done with assetbundles, but this would be an overhead to the pipeline. So, anyone knows how to do that? I found some old stuff at unity asset store. Some of it with the latest update in unity 5 version. Thereis a plugin(Trilib) with no webgl support yet, and don´t answer emails. Finally, I am looking to this assimp framework, and, seams to be another overhead to write on my own a wrapper to this lib.
What do you guys think about my problem here? There is something somehow I can do to acomplish this task?
Answer by samuelmorais · Nov 21, 2018 at 12:03 PM
Hi, I know it is an old question, but just for those who find this page.... Now Trilib Supports webgl, at least experimentally.
Your answer
![](https://koobas.hobune.stream/wayback/20220612172559im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
3DS Max fbx model losing UV maps when splitting up meshes 1 Answer
Objects appear dark in WebGL build. 0 Answers
Unity Light mapping fbx problems 0 Answers
Sun Shafts - Use 'Centre On Main Camera' through script at runtime? 0 Answers
Puzzling rare exception in WebGL: ArgumentOutOfRangeException 0 Answers