Android mobile lighting bug works fine in editor
See my screenshot. In editor the lighting is fine, but on device I get weird squares of light that flicker rapidly when the character moves. Performance wise the game runs smoothly still with these lights on just they look awful.
Some additional information:
I've tried using point or spot lights. They have their render mode set to important to layer correctly (in unity at least).
The material I'm using to light my 2d sprites is Legacy shaders > Transparent > Bumped Diffuse. This seems to be the only one that works, but I'm open to new ones that could work better with mobile!
I'm running 2017.1.0f3. Testing on a LG G6.
Thoughts? I'm pulling my hair out having to change a setting, build, wait, install, test to fix this.
ondevice.png
(368.4 kB)
capture.png
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