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Question by
neumeiernico · Feb 24, 2019 at 10:07 AM ·
2d sprites
Sprite gets pixlated when scaled down
Hey everyone, I try to make an 2d Android game in Unity, where the Player controls a circle. The game runs with the 16:9 Resolution and when I import the Sprite (500x500), the edge of the Sprite looks very pixelated. The filter mode is Point, the PPU is 250. I tried it with 1000x1000, but that looked even worse (PPU 500). I would be very grateful if someone could help me.
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