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Question by Rick74 · Oct 03, 2013 at 04:25 AM · particlesystemrenderertransparency

particle system alpha doesn't work with billboard sprites?

alt text

Is this a bug, or just a feature the free version of Unity doesn't currently have?

Alpha gradient works fine when I'm dealing with the simple white blobs that you start with when you create a particle system, but as soon as I change the renderer to billboard, and attach my own material to it;(a .png with an diffuse/transparency assigned to the material)...nothing happens. The particles ignore the color over lifetime transpareny gradient and just simply disappear when they've reached their lifetime limit.

Anyone else have the same issue?

smokeparticle.png (102.1 kB)
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avatar image tw1st3d · Oct 03, 2013 at 04:28 AM 0
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Could you post some pictures of your settings and materials? Perhaps you're missing an alpha channel on your material somewhere?

avatar image Rick74 · Oct 03, 2013 at 05:32 AM 0
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attached a picture detailing all my settings on said material/texture as well as the particle system setup

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Answer by Rick74 · Oct 04, 2013 at 09:32 AM

Ok I solved this with a little help from an old blog I stumbled across with google...

http://forestjohnson.blogspot.ca/2007/12/particle-effects-tutorial.html

The issue was the material shader I had selected was wrong. Needs to be Particles/Alpha Blended.

Works great now!

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Answer by mbrousse · Jun 27, 2020 at 02:41 AM

This shader is now under Legacy/Particles. Still works.

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