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Question by JakeKoekemoer · Sep 05, 2014 at 11:21 AM · physicscollidercharactercontrollercursor

w Key - Character Jumps

I found the solution to this problem. The mesh Collider on the character was causing the movement issue but what about the cursor?

When I press the W key, my character seems to move along the Y axis and not X or Z. Im using a free version of unity, and I have no custom scripts.

I have a Sphere (Character) - Main Cam is a child of Character - Character has: - + Character Controler - + Character Motor - + FPS Input Controller - + Mouse Look Script

All these are standard scripts that came with my unity install.

The other problem I have is that the script is not hiding my cursor:

 #pragma strict
 
 function Start () {
     Screen.showCursor = false;
     Screen.lockCursor = true;
 }
 
 function Update () {
 
 }

I have done this in JS and C#. I have also tried to build the project and then test it, still didn't work.

I'm new to unity, so any help or advice is appreciated.

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avatar image GameVortex · Sep 05, 2014 at 12:47 PM 0
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Have you remembered to attach this script to a GameObject in your scene? You should also give some more details in your questions (in general). You say you have tried to build it. Then what platforms/device are you building to?

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Answer by sarthakspidey · Sep 05, 2014 at 12:38 PM

You must use the two lines inside the Update() function. Like this:

 #pragma strict
  
 function Start () {
 
 }
  
 function Update () {
     Screen.showCursor = false;
     Screen.lockCursor = true;
 }


I hope I helped. :) Cheers, happy developing!

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avatar image GameVortex · Sep 05, 2014 at 12:46 PM 0
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No. There is no requirement of having to set the showCursor and lockCursor on every update. Having it in Start() will work just fine.

avatar image sarthakspidey · Sep 07, 2014 at 03:02 PM 0
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^ @GameVortex, I tried that script myself in $$anonymous$$ono, and found out that it doesn't work in the Start(). Don't know why, though...

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