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Question by jaydenpiz · Aug 24, 2012 at 01:37 PM · collisionphysicsobjectcollide

collision with objects, physics

Hey guys, I was wondering how i'd go about collisions. I have my character and i want it so like, when he walks into a chair or a box, or something on the floor. it moves backwards because it collided with it? i hope i explained it well

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Answer by OperationDogBird · Aug 24, 2012 at 04:29 PM

Add a rigidbody to the object you want affected by physics, make sure there is a collider on them as well. If you created all your models using real world scale, the mass will be real world proportional. You will get the best results from the physics engine if you use real world values.

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avatar image jaydenpiz · Aug 25, 2012 at 10:29 AM 0
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i don't understand?

avatar image OperationDogBird · Aug 27, 2012 at 08:40 PM 0
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Adding Components:

Select a GameObject from the scene.

Click 'Component' in the Unity Toolbar

Select the desired component

Physics/Rigidbody Physics/...Collider

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