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object sinking to the ground
why is that my object is sinking to the ground even if i already add mesh collider in it?
i also try adding rigidbody but still sinking to the ground?
is there a problem with my model?
i exported it using 3ds max
Answer by IJM · Nov 28, 2010 at 12:01 PM
You need to have a collider on the ground (mesh collider for example), and on the object (box collider for example).
Answer by beginner 1 · Nov 28, 2010 at 02:43 PM
i already have collider on both the object(mesh collider) and the ground(terrain) but still my object is sinking ....
Answer by Statement · Jan 11, 2011 at 09:35 AM
You can't have mesh collider on both objects, unless one of them is a convex mesh collider.
Read the manual.
Mesh Colliders can't normally collide with each other. If a Mesh Collider is marked as Convex, then it can collide with another Mesh Collider. The typical solution is to use primitive Colliders for any objects that move, and Mesh Colliders for static background objects.