Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by alcohollica · Mar 23, 2015 at 05:50 AM · androidobjectmovedrag-and-dropdraganddrop

Limiting Drag and Drop

 using UnityEngine;
 using System.Collections;
 
 
 public class Movement : MonoBehaviour{
     public static int speed = 5;
     Vector3 point;
 
     void Update(){
         transform.position = new Vector3(Mathf.Clamp(Time.time, -2.5F, 2.5F), 0, 0);
     }
     void OnMouseDrag(){
         point = Camera.main.ScreenToWorldPoint(Input.mousePosition);
         point.y = transform.position.y;
         transform.position = point;
 
     }
 }

This is my code above.

It works witohut Mathf.Clamp thing but when I add Mathf.Clamp gameobject goes right and up.I want to limit drag and drop area.How can I do?

- I don't want to use y axis and it must be fixed.I'm working with x and z axis.

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by maccabbe · Mar 23, 2015 at 05:52 AM

First of all, you probably shouldn't use Time.time and 0 as the new position since that does not relate to the old position. It would also make sense to clamp the new position before it is applied, in the OnMouseDrag method. Try the following

  using UnityEngine;
  using System.Collections;

  public class Movement : MonoBehaviour{
      void OnMouseDrag(){
          Vector3 point = Camera.main.ScreenToWorldPoint(Input.mousePosition);
          point.x = Mathf.Clamp(point.x, -2.5f, 2.5f);
          point.y = transform.position.y;
          point.z = Mathf.Clamp(point.z, -2.5f, 2.5f);
          transform.position = point; 
      }
  }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image alcohollica · Mar 23, 2015 at 02:35 PM 0
Share

O$$anonymous$$G, thanks! It works well.

avatar image usamauds · Sep 16, 2020 at 08:02 PM 0
Share

Is doesn't work for 3D Objects. Will you please elaborate for movement of 3D Objects.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Drag And drop objects mouse 2 Answers

DragAndDrop.objectReferences won't accept a new array of objects 0 Answers

Error: 'transform' is not a member of 'Object' 2 Answers

Paint textures on an object 0 Answers

Rotate object with another object 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges