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Question by Koramere3D · May 10, 2012 at 03:02 PM · animationcharacterrotate

how to rotate my characters

Hi,

As the question suggests, I would like to know how to rotate my characters, Using the normal A and D out of WSAD keys. I've got the Input, I just need to know how to rotate. I'm Writing a game and am performing the scripting, without the actual models yet, so forget about animations. Also, I've got the back and Forth.

Thank You,

Koramere

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Answer by Piflik · May 10, 2012 at 04:58 PM

 transform.Rotate

But the Scripting Reference and almighty Google should tell you as much...

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avatar image Koramere3D · May 11, 2012 at 02:07 PM 0
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here is the line I'm using currently:

transform.rotate = (transform.rotate.x, transform.rotate.y - 0.1, transform.rotate.z);

Like I said I've got Input, just the "muscle" side of the code if you know what I mean.

avatar image Piflik · May 11, 2012 at 06:48 PM 1
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I don't have the slightest idea what you mean...

I thought you already have the input...

Also I didn't mention the Scripting Reference for giggles...

 var rot$$anonymous$$ult : float;  //control how fast you want to rotate
 
 function Update() {
     transform.Rotate(Vector3.up * Time.deltaTime * Input.GetAxis("Horizontal") * rot$$anonymous$$ult, Space.World);
 }
avatar image Koramere3D · May 16, 2012 at 05:13 PM 0
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I meant I have input, I need to know the other side of things

avatar image Piflik · May 16, 2012 at 05:24 PM 1
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What other side? Did you try the code I posted?

avatar image Koramere3D · May 16, 2012 at 10:52 PM 0
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What I should've mentioned earlier: I'm new to Unity, and only have a little scripting behind me. I am trying to become Independant in my development. So far I've only worked on the artist's side of development. I just know a few basics of scripting (variables, operators, comparisons, functions, Unity Specifics etc...). I want to know how all this works, not just copy and paste code. Could you please explain how this work.

Also: I have Input:

if (Input.GetAxis("Sideways") > 0) //if I'm pressing "A" (I created my own axis)

{

(what I need your help for)

}

Thank You, koramere

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