Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TheOnlyProphet · Nov 22, 2016 at 07:02 PM · 2d-physicshingejoint2dlimits

HingeJoint2D disabling and re enabling limits, makes the joint rotate all the way back

So I have this character with an Arm that is connected to the character with HingeJoint2D. It has an upper angle limit of -230. Now when I press space, it starts to rotate and stops when limit is reached. When I press A, I'm disabling limits and now it is starting to rotate the other way and so it keeps rotating. But now if I re enable the limits by pressing space again, it will make the arm rotate at a hich speed back as much as it was rotated forward when pressing A and then stops at the limit. How could I do it so it just stops at the limit and doesn't start rotating all the way that it had rotated without limits.

I know this question is probably hard to understand, but oh well.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hexagonius · Nov 22, 2016 at 08:40 PM 0
Share

something like this? http://answers.unity3d.com/questions/846118/hingejoint2d-resolves-limits-after-dragging-rigidb.html

I'm not sure anymore if I ever fixed it.

avatar image TheOnlyProphet hexagonius · Nov 24, 2016 at 03:13 PM 0
Share

Yea it's quite the same, when I disable the limits and rotate the joint 720 degrees clockwise and then re enable the limits, it will rotate 720 degrees counterclockwise before stopping at the limit.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

HingeJoint2D.jointAngle flips between two values based on rotation 0 Answers

HingeJoint Does Not Revert to Correct Limits 1 Answer

How to make a ball and chain that can swing? 0 Answers

How to make pinball flipper 0 Answers

HingeJoint2d 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges