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Question by John_Adams · May 17, 2012 at 05:03 AM · weaponpickup

whats the best way to pickup a weapon

Hello I am wondering what is the best way to script a weapon pick up.

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avatar image syclamoth · May 17, 2012 at 05:05 AM 0
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Depends a lot on your game. I made a 3rd-person brawler last year, and I did it using I$$anonymous$$-adjusted animations, and transform parenting. This allowed the animation to smoothly reach down to whatever it was it was picking up, and raise it neatly.

avatar image John_Adams · May 17, 2012 at 05:33 AM 0
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Thank you for your comment that is a good idea because i tried having a whole lot of Weapons as children of the player but all that happend was i could pick it up but the object on the ground stayed there. $$anonymous$$ine is a FPS and i was wondering how to make a object a child of the player when a key is pressed

avatar image superventure · May 17, 2012 at 05:40 AM 0
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if(Input.Get$$anonymous$$eyDown("f")) gun.transform.parent = hand.transform; is along those lines if that's what you want. You might also want to look into On trigger events

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