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Question by Leonetienne500 · Nov 28, 2016 at 08:04 AM · axisbulletgunspawningoffset

Y Axis rotation is increasing too fast

Hey. I have a gun and a bulletEmitter (empty gameObject). The bulletEmitter is a child of the gun. It is located at the front of the barrel. If i rotate the gun the bulletEmitter stays infront of the barrel (as it should). I instantiate my Bullets with this code: (global variables: bullet prefab and the bulletEmitter.

 void Update () {
         if (Input.GetKey(KeyCode.Mouse0))
         {
             GameObject tmpBulletHandler;
 
             tmpBulletHandler = Instantiate(bulletPrefab, bulletEmitter.transform.position, bulletEmitter.transform.rotation) as GameObject;
            tmpBulletHandler.transform.Rotate(Vector3.left * 180);
 
             Destroy(tmpBulletHandler, 10.0f);
         }
 
     }


But for some reason the bullets are spawning very offset (only in the y rot axis)when the gun is rotating on the y axis (even though the emitter is staying where it should!)

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avatar image Leonetienne500 · Nov 27, 2016 at 07:43 PM 0
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This only happens when i set the public variables in the inspector before i go into "play". When i assign the Prefab while in "play" it works fine.

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