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Question by neo-cortex · May 21, 2011 at 04:57 AM · fpsiphoneweaponswitch

FPS Switching Weapons on iPhone

Hi, I created a FPS game using the Unity FPS tutorial http://unity3d.com/support/resources/tutorials/fpstutorial.html

The game has a machine gun and rocket launcher attached to the FPS controller. The game was built in a Mobile unity file "FirstPersonTilt.unity" then transfered to an iPod Touch.

On the computer, pressing 2 turns on rocket launcher, pressing 1 switches back to machine gun.

How do I switch weapons on the iPod touch. Is there a code to switch weapons touching the iPod screen?

Any help is apprecated. Thank you

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Answer by samm565_ · Jul 11, 2011 at 09:27 AM

I am doing the same thing you are. I figured it out though. Use this instead of the PlayerWeapons.js script. It creates a button that toggle's the weapons. I had some problems with my secondary weapon equipping first but i think i didn't follow the tutorial correctly, actually i didn't really follow the tutorial at all. So you may have to change 1 or 2 little things in it. But this should atleast get you started.

 private var RifleEquip = true; 
 function Start () {
     SelectWeapon(1);
 }
 function OnGUI() {
     if (GUI.RepeatButton (Rect (85,Screen.height - 80,75,75), "Shoot")) {
         BroadcastMessage("Fire");
     } 
     if (RifleEquip==true)    {
     if (GUI.Button (Rect (Screen.width - 210,5,50,75), " ")) {
         SelectWeapon(1);
         RifleEquip = false;
     }
     }
     if (RifleEquip==false)    {
     if (GUI.Button (Rect (Screen.width - 210,5,50,75), " ")) {
         SelectWeapon(0);
         RifleEquip = true;
     }    
     }
 }
 function SelectWeapon (index : int) {
     for (var i=0;i<transform.childCount;i++)    {
         if (i == index)
             transform.GetChild(i).gameObject.SetActiveRecursively(true);
         else
             transform.GetChild(i).gameObject.SetActiveRecursively(false);
     }
 }
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