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Question by Xsnip3rX · Feb 28, 2013 at 04:47 AM · guibuttonprojectileweaponspaceship

Click button to fire weapon.

So i have this code as my original code:

 var projectile:Rigidbody;
 var TorpedoSpeed:float = 0.0;
 private var launchLocation:Vector3;
 launchLocation = Vector3(transform.position.x,transform.position.y,transform.position.z);
 
 function Update()
 {
     if (Input.GetButtonDown("Fire1"))
     {
         GetLaunchLocation();
         var instantiatedProjectile:Rigidbody = Instantiate(projectile,launchLocation,transform.rotation);
         instantiatedProjectile.transform.Rotate(Vector3(180,0,0));
         instantiatedProjectile.velocity = transform.forward * TorpedoSpeed;
         Physics.IgnoreCollision(instantiatedProjectile.collider,transform.root.collider);
     }
 }
 
 function GetLaunchLocation()
 {
 launchLocation = Vector3(transform.position.x,transform.position.y,transform.position.z);
 }


but i want to re-code it so that this is the Input/Trigger

GUI.Button (Rect (1200, 800, 24, 24), GUIContent (PulseIcon));

So i did this:

 function Update()
 {
     if (GUI.Button (Rect (1200, 800, 24, 24), GUIContent (PulseIcon)))
         GetLaunchLocation();
         var instantiatedProjectile:Rigidbody = Instantiate(projectile,launchLocation,transform.rotation);
         instantiatedProjectile.transform.Rotate(Vector3(180,0,0));
         instantiatedProjectile.velocity = transform.forward * TorpedoSpeed;
         Physics.IgnoreCollision(instantiatedProjectile.collider,transform.root.collider);
     }
 }

but it is lagging my game to death and just overall not working, could anyone assist me?

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Answer by robertbu · Feb 28, 2013 at 05:05 AM

GUI calls need to be done in OnGUI() instead of in Update():

   function OnGUI() {
 
     if (GUI.Button (Rect (1200, 800, 24, 24), GUIContent (PulseIcon)))
            GetLaunchLocation();
            var instantiatedProjectile:Rigidbody = Instantiate(projectile,launchLocation,transform.rotation);
            instantiatedProjectile.transform.Rotate(Vector3(180,0,0));
            instantiatedProjectile.velocity = transform.forward * TorpedoSpeed;
            Physics.IgnoreCollision(instantiatedProjectile.collider,transform.root.collider);
         }
 }

It is probably slow because it is sending you error messages to the console window.

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Answer by SrNull · Feb 28, 2013 at 05:28 AM

GUI.Button must be inside the function called "OnGUI( )" not inside "Update()"

 function OnGUI() { 
 
         if (GUI.Button (Rect (1200, 800, 24, 24), GUIContent (PulseIcon))) GetLaunchLocation();
     
            var instantiatedProjectile:Rigidbody=Instantiate(projectile,launchLocation,transform.rotation); 
            instantiatedProjectile.transform.Rotate(Vector3(180,0,0)); 
     
            instantiatedProjectile.velocity = transform.forward * TorpedoSpeed; 
            Physics.IgnoreCollision(instantiatedProjectile.collider,transform.root.collider);
         } 
 }
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Answer by Xsnip3rX · Feb 28, 2013 at 07:15 AM

Thank you both for the quick answers.

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