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hello all i was making a weapon selection script and the old way i was making it was taking to long cause i had to get inside the script and add new slots and textures and all that stuff and then i started to wonder if there was a way to make its easy to set up out side the script so i started looking around and i found out what Does
var atexture : Texture[];
so i was wondering if there was a way to make this script work out
var style : GUIStyle;
var MeshesInt : int = 0; var MeshesStrings : MeshRenderer[];
var TexturesInt : int = 0; var TexturesStrings : Texture[];
var toolbarInt : int = 0; var toolbarStrings : String[] = ["Assault Rifles", "Light Machine", "ToolbaSniper Rifles", "Sub Machine"];
private var windowRect : Rect = Rect (20, 20, 409, 570);
function OnGUI () {
GUI.skin.window = style; windowRect = GUI.Window (0, windowRect, DoMyWindow, "Primary Wepons"); }
function DoMyWindow (windowID : int)
{
toolbarInt = GUI.Toolbar (Rect (25, 25, 360, 30), toolbarInt, toolbarStrings);
if(toolbarInt == 0)
{
if (GUI.Button (Rect(170, 80, 200, 100), "Textuerhere"))
{
}
if (GUI.Button (Rect(170, 185, 200, 100), "Textuerhere"))
{
}
}
}
but i dont no how to make the mesh and textures do what the toolbar does
toolbarInt = GUI.Toolbar (Rect (25, 25, 360, 30), toolbarInt, toolbarStrings);
sorry if its hard to understand what im trying to do iv just been working on this script for about 2 days striate and it getting annoying so please help thanks :)
Could you give a picture or a link to an example of type of gun selection. I can't visualize what it will look like. A better explanation of what you are trying to do would be very helpful. :)
Answer by BlackGecko · Apr 11, 2011 at 12:51 PM
It's a little hard to understand what are you asking (try to write better, for example: iv isn't correct but I've is correct). Correct the errors and maybe someone will be able to help you.
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