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Question by
Ercova · Aug 05, 2021 at 03:02 PM ·
movementcontrollerdistancecharacter controller
Why is move distance is different for character controller?
Hello again. I have "Character controller" controlled Player. I have a script for control character for 2 different projects. Although From "character Controller" component values To "Script" inspector values Are The same variables, moving left and right distances are different. Why could it be? Simly i move player with this code.
float movedelta= playerInput.Running.Delta.ReadValue<Vector2>().x;
controller.Move(transform.right * movedelta * moveSpeed* Time.deltaTime);
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