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Question by Mann1ng · Mar 20, 2011 at 10:24 PM · runtimeexportassetdatabase

Export Unity Material from Compiled version at runtime

Hi,

I've created a Procedurally Generated Mesh utility and want the compiled version to export a Unity material and mesh. The mesh I can do, but have a feeling that internal material export is not possible without the editor functions, namely UnityEditor.AssetDatabase, so am wondering what alternatives I have in doing this?

Many Thanks, Isaac

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