Shadows work on a scene but not on another scene. Is driving me nuts.
I'm using both spotlights and directional lights to test it.
Both scenes used to have shadows just fine (I made the scenes specifically for testing stuff like lighting, really).
I tried setting both the directional and the spot lights to cast hard shadows, to no avail. I also tinkered with shadow strength, bias, distance and everything, but nothing.
Then I deleted and recreated both the lights and the objects, just in case.
I checked to see if they are culling.
The quality settings allow for all kinds of shadow.
And yet, in one scene they are there, and in the other scene they aren't.
I think the issue started when I bought Toony Shaders Pro 2 from the asset store, but the issue persists even on objects using the default shaders, and in the other scene it works on objects that have the shaders, so i think it must be unrelated.
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