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Can Unity 3D utilize realtime VST dsps or VSTi's on it's audio input?
If not, what approach would one take to use an existing VST realtime audio effect/processor on wav input into Unity and also use the VSTs audio output within Unity? Am I dreaming or is this remotely possible with Unity today?
thanks
Answer by MountDoomTeam · Sep 15, 2012 at 04:08 AM
It's should be easy enough to implement for a good DSP coder, it's unlikely anyone has had time to do that yet although it's worth checking.
there is this http://forum.unity3d.com/threads/130104-UnitySynth-full-Xplatform-midi-synth
if you get VSTI support, then you can use Unity as a control GUI and interaction tool for the prgram Synthmaker/flowstone which is a robotics/vsti making program, so that would be interesting.
Answer by Carlocattano · Jan 07, 2017 at 08:26 PM
Hi there . There is something like what you describe in here : https://bitbucket.org/Unity-Technologies/nativeaudioplugins
its called Teleport , apparently you can use it as a Audio Unity in your DAW and send audio directly to unity..
Yet i cant use it since im in Windows . I asked a question just before about this.
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