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Question by bolibob2 · Mar 07, 2013 at 07:56 AM · texturematerialobjectasset

Separate textures for identical objects?

Hello, i am trying to make a title screen in unity. I have two models, of which one is the outline. when i try to apply a certain material to one of the models, the other one takes this too. i tried importing it a second time (so it says i have asset 1 and asset 2 for example), but it still uses one texture for both. how can i turn this function off?

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Answer by Imankit · Mar 07, 2013 at 08:24 AM

Make another material for your second object

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avatar image bolibob2 · Mar 07, 2013 at 09:30 AM 0
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I tried(i think); i tried to use the default(no) texture for one of the objects, and a modified texture for the other... but whenever i change the material on one of the two parts, it automatically changes it on the other...

avatar image Imankit · Mar 08, 2013 at 04:35 AM 0
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You have to assign different materials to different object.. Say you have one texture and two objects.. If you want to use that on those objects seperately, make two materials assign the same texture to both and assign these materials say material1 to first object and material2 to second object

avatar image bolibob2 · Mar 17, 2013 at 12:34 PM 0
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Thanks for the help! it turned out it was assigning the UV texture to it automatically, that caused the models themselves to choose the texture. now they work separately.

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