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Why are high speed moving object flickering for rendering time
Hi, I am new for unity3d .i started with standard Air hockey game,but when Puck moving on board at max speed 40 unit/sec,then at rendering time Puck is look like flickering (jerking) . At lower speed (<15 units/second), puck visibility is proper but at high speed its blur. If anyone getting idea Please help
Do you mean it's actually 'flickering' meaning one frame it renders, the next it doesn't, or do you mean it's movement is jerky, teleporting from position to position?
Answer by Waz · Aug 23, 2011 at 12:17 PM
Real air hockey is too fast to use simple rendering of objects. You will need to simulate motion blur in some way to make it visible. TrailRenderer may be sufficient.
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