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Question by iagoccampos · Sep 14, 2015 at 08:35 PM · c#networkingspawn

How to reset netID that wasn't spawned

Everything works fine when I start the host on my mobile devince, then I connect to it in my computer. But when I stop the host in my mobile and start the host on my computer I get this error:

Object has non-zero netId 2 for Tiles
Object has non-zero netId 1 for FireHazard

Tiles and FireHazard GO is already in the scene and have NetworkBehaviour scripts attached, they aren't spawned and I have only one scene in my game. I need to know how to reset the netId, put it back to "0".

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avatar image seanr · Sep 16, 2015 at 01:28 PM 0
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is the scene reloaded?

avatar image fantom642 · Sep 24, 2015 at 06:26 PM 0
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Is the scene reload the only possible solution here?

avatar image iagoccampos · Nov 12, 2015 at 12:40 PM 0
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The game have only one scene.

avatar image seanr iagoccampos · Nov 12, 2015 at 01:25 PM 0
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You can reload the same scene

avatar image TheDelhiDuck seanr · Nov 22, 2015 at 11:11 PM 0
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Are there any plans to change the behaviour such that the scene gets reset on disconnection from the server. We have a single large scene that is loaded once at application launch, and also contains many networked objects.

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Answer by iagoccampos · Nov 12, 2015 at 12:43 PM

The only way to solve it is spaw the Tiles and the FireHazard with NetworkServer.Spawn(go).

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