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Question by Fusionsmask · Dec 21, 2020 at 10:19 PM · collisionobject

deciding between different Objects hitting the same collision

I am searching for an easy Method to decide between different Objects hitting the same collision. So, I have a 2D shooting game, where your purpose is shooting things, that fly towards you. You have 2 different arrow and (right now) 2 enemy types. The plan is that arrow A kills enemy A and itself, while arrow B just kills itself on contact with enemy A. It would be the other way around for enemy B.

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avatar image Llama_w_2Ls · Dec 23, 2020 at 06:35 PM 0
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Essentially, the script would be:

     private void OnCollisionEnter(Collision collision)
     {
         if (gameObject.CompareTag("EnemyA")) 
         {
             if (collision.gameObject.CompareTag("ArrowA")) 
             {
                 // If arrow had tag 'ArrowA':
                 // - Kill enemy A
                 // - Destroy arrow
 
                 Die();
                 Destroy(collision.gameObject);
             }
             else if (collision.gameObject.CompareTag("ArrowB"))
             {
                 // If arrow had tag 'ArrowA':
                 // - Destroy arrow
 
                 Destroy(collision.gameObject);
             }
         }
         else if (gameObject.CompareTag("EnemyB"))
         {
             if (collision.gameObject.CompareTag("ArrowB"))
             {
                 // If arrow had tag 'ArrowB':
                 // - Kill enemy B
                 // - Destroy arrow
 
                 Die();
                 Destroy(collision.gameObject);
             }
             else if (collision.gameObject.CompareTag("ArrowA"))
             {
                 // If arrow had tag 'ArrowA':
                 // - Destroy arrow
 
                 Destroy(collision.gameObject);
             }
         }
     }
 
     private void Die()
     {
         // Destroy enemy or die idk
     }



Remember to create and assign the correct tags to the correct objects. @Fusionsmask

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Answer by xxmariofer · Dec 22, 2020 at 08:36 AM

add tags and compare each tag, or play with the collisions matrix if you want arrow A to ignore enemy B

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avatar image Fusionsmask · Dec 23, 2020 at 06:33 PM 0
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The objects have tags but I struggle with comparing them. Could you help me with that?

avatar image logicandchaos Fusionsmask · Dec 23, 2020 at 08:09 PM 0
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use CompareTag() in an if statement.

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