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Question by nikhileA · May 30, 2013 at 12:20 PM · cameraobjectrotateplanerotatearound

How to rotate the planar region to alway face the camera?

I have an plane object which is the target for Camera.LookAt. I want to rotate the plane in a way that always the planar region faces the camera. Help??

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Answer by Dave-Carlile · May 30, 2013 at 12:28 PM

Just have your plane transform LookAt the camera.

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avatar image nikhileA · May 31, 2013 at 08:31 PM 0
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I did it but this rotates the axis of the plane which is not desired

avatar image Julien-Lynge · May 31, 2013 at 08:32 PM 0
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Please use the comment button for comments, not the answer button. I converted it for you.

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Answer by robertbu · Jun 01, 2013 at 01:50 AM

First, this is easiest if the natural rotation of the plane is vertical. You can use the CreatePlane script to create a vertical plane. If you use the build-in plane, I suggest you have an empty game object with rotation(0,0,0) with the build-in plane as a child with a rotation that faces the camera. If you camera is looking at positive 'Z' (default camera setup in a new scene), then you can use (-90,0,0) for the plane rotation.

As for the rotation script, you can put these lines in Update() of a script attached to the plane (or on the empty game object if you go with the build-in plane solution):

 var v3 = transform.position - Camera.main.transform.position;
 transform.rotation = Quaternion.LookRotation(v3);  


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