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This question was closed Jan 06, 2017 at 01:27 AM by JoshBaz for the following reason:

The question is answered, right answer was accepted

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Question by JoshBaz · Feb 18, 2016 at 11:57 PM · cameralighteffectscar gameflare

Light Glare Effects

Hello again. I have yet another question to help improve my racing game. I would like to know how do I make light glare effects in Unity. I'm talking about glare from the headlights of the car like on Asphalt 8 or NFS MW. What I notice about the glare is that the way they look is like they were being watched through actually glass producing a glare. What I also notice is that the further or closer the light source is from the camera the glare reduces or increases. Please someone point me in the right direction here because it would really help me make my game look more professional. Thanks.

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avatar image Graphics_Dev · Feb 19, 2016 at 01:20 AM 0
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Do you mean like these? (I know its a car paint asset, but I really love the dev's flares)

avatar image JoshBaz Graphics_Dev · Feb 21, 2016 at 05:08 PM 0
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Yeah something like that but spending is not an option for me. But thanks for the reply.

avatar image Graphics_Dev · Feb 19, 2016 at 04:52 PM 0
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This asset sounds like it would suit your needs (I don't have it but it is highly rated).

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Answer by JoshBaz · Aug 06, 2016 at 08:58 PM

I found a light effect in the standard assets package that suited my needs here. Thanks for the help.

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Answer by tanoshimi · Feb 19, 2016 at 10:27 AM

I believe you're describing lens flare, not glare.

http://docs.unity3d.com/Manual/class-LensFlare.html

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avatar image Graphics_Dev · Feb 19, 2016 at 02:12 PM 1
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He says it is for a car headlight which means he can't use lens flares because those are based on sun rotation.

avatar image tanoshimi Graphics_Dev · Feb 19, 2016 at 02:19 PM 0
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True, but they also describe the effect as if "being watched through glass", which sounds like the internal refraction by a lens simulated by the lens flare effect....

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