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Question by dcgames · Nov 30, 2014 at 06:39 PM · buildshootingexceptionenemyainullreference

Nullreference exception after build!

This Script works in the game engine, but after I build the game, it won't work!

var enemyprojectile : Rigidbody;

var speed = 10;

var enemy : Transform;

var shotS : AudioClip;

function Start() { var rendum = Random.Range(1F,3F); InvokeRepeating("Shuut", 2, rendum); }

function Update() { transform.LookAt(enemy); }

function Shuut () {

audio.PlayOneShot(shotS);

clone = Instantiate(enemyprojectile, transform.position, transform.rotation); clone.velocity = transform.TransformDirection( Vector3 (0, 0, speed));

Destroy (clone.gameObject, 5); }

Please help

-DC

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avatar image thelackey3326 · Dec 01, 2014 at 05:33 AM 0
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There isn't enough information here to help others help you. You should probably post the error you're getting in detail. Also, what platform are you building for? It would also be nice to have your code inside code tags so that it's formatted nicely.

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Answer by Happy-Zomby · Dec 01, 2014 at 07:50 AM

The null reference is generally linked to a missing variable - a null variable

did you assign ennemy in the inspector? and did it save that assignment? you may need to change to: var enemy : GameObject;

then use transform.LookAt(enemy.transform);

did you assign the audio clip and did it save it?

if in play mode it will not save it. hope that helps,

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avatar image dcgames · Dec 01, 2014 at 11:22 PM 0
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it works in play mode, but only in Unity. When I build it into an .exe file it won't work

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