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Question by Klasmic · Jul 23, 2017 at 02:29 PM · objectnullreferenceexceptionnull reference exceptionnullreferencenull exception

NullReferenceException: Object reference not set to an instance of an object

I have a script that gives and error on line 18

 NullReferenceException: Object reference not set to an instance of an object

but I don't know which object is missing due to lack of clarity.heres my script

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class treecontroller : MonoBehaviour {
 
     public Vector3 startpos;
 
     // Use this for initialization
     void Start () {        
     }
     
     // Update is called once per frame
     void Update () {
         startpos = new Vector3 (transform.position.x, transform.position.y - 10);
 
         RaycastHit2D hit2d = Physics2D.Raycast (startpos,Vector2.down);
 //this is the dodgy line 
         gameObject.transform.position = new Vector3(gameObject.transform.position.x, hit2d.collider.gameObject.transform.position.y);
     }
 }
 

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avatar image kalen_08 · Jul 23, 2017 at 03:02 PM 0
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@$$anonymous$$lasmic

private Vector3 rawPos;

 void Update ()
 {
     rawPos = new Vector3 (transform.position.x, transform.position.y - 10);


     Vector2 tempVector2 = Vector2.down;

     RaycastHit2D rc2d = Physics2D.Raycast (rawPos, tempVector2);


 }

try this

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Answer by Reynarz · Jul 23, 2017 at 03:11 PM

Do this:

 if(hit2d.collider != null)
 {
    gameObject.transform.position = new Vector3(gameObject.transform.position.x, 
    hit2d.collider.gameObject.transform.position.y);
 }

the problem is, "if you are not colliding with a thing, nothing will happen"

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Answer by Hellium · Jul 23, 2017 at 03:13 PM

Simply make sure the collider is not null

  RaycastHit2D hit2d = Physics2D.Raycast (startpos,Vector2.down);
   //this is the dodgy line 
   if( hit2d.collider != null )
          gameObject.transform.position = new Vector3(gameObject.transform.position.x, hit2d.collider.gameObject.transform.position.y);
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