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Question by Pejovski · Oct 28, 2015 at 01:09 AM · nullreferenceexceptionnullnull reference exceptionnullreferencenull exception

null reference exception help

I made spikes model and imported in unity and added Mesh Collider( convex + Is trigger), and made script if the player gets in collision with the spikes the level gets restarted. But i get this error nullreferenceexception object reference not set to an instance of an object. Here is my code:

 #pragma strict
 
 var gameMaster : GameMaster;
 
 function OnTriggerEnter (colInfo : Collider) 
 {
     if(gameMaster.isRestarting == false)
     {
         Debug.Log("Test");
         if(colInfo.tag == "Player") 
         {
             var destructible : Destructible = colInfo.GetComponent("Destructible") as Destructible; 
             destructible.Destruct(); 
         }
     gameMaster.RestartLevel();
     }
 }

how can i fix this?

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Answer by whogas · Oct 28, 2015 at 04:39 AM

Are you defining which instance of GameMaster you want to use? In the inspector are you dragging a GameMaster object into the field for your local gameMaster? If not, then you need to set gameMaster equal to something in the code.

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avatar image Pejovski · Oct 28, 2015 at 12:34 PM 0
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i have defined the Game$$anonymous$$aster

avatar image whogas · Oct 28, 2015 at 01:08 PM 0
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Which line number is the debugger pointing to as throwing this exception?

avatar image Pejovski whogas · Oct 28, 2015 at 02:45 PM 0
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deleted the 13 line and its working now...

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