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Question by saideschain · Jan 05, 2017 at 12:16 PM · c#next level

Next Level on collision

I'm trying to write a script so that when you collide with the object at the end of a 2D platformer you get to the next level, however I attached it to the object (the object has a rigidbody2d and box collider attached, and "is trigger" ticked) but nothing happens

The script is something like this

 #pragma strict
 import UnityEngine.SceneManagement;
 
 public class SceneManagement extends MonoBehaviour {
     function OnTriggerEnter (Player: Collider) {
        
         SceneManager.LoadScene("Level 2", LoadSceneMode.Single);
     }
 }

No idea where I'm going wrong here

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Answer by UnityCoach · Jan 05, 2017 at 01:19 PM

If it's 2D, use OnTriggerEnter2D (Collider2D other) {}

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avatar image saideschain · Jan 05, 2017 at 01:23 PM 0
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That did it, thank you. Once more another case of not seeing the forest because I'm stuck looking at trees

avatar image UnityCoach saideschain · Jan 05, 2017 at 01:26 PM 0
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:) yeah, it's always tricky with "message" methods, as you don't get an error if you misspell or misses them. It's good practice to simply put a Debug.Log() in just to see if you ever get in the method.

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