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This question was closed Sep 22, 2014 at 08:53 AM by RedDevil for the following reason:

The question is answered, right answer was accepted

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Question by RedDevil · Sep 22, 2014 at 06:19 AM · mobiletouchdragtouchscreendragging

Mobile touch dragging from mouse dragging

Hi.So i have this function made to drag an object by the mouse and i want it to do the same with touch.Can you guys help?

 void Dragging ()
     {
         Vector3 mouseWorldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
         Vector2 catapultToMouse = mouseWorldPoint - catapult.position;
         
         if (catapultToMouse.sqrMagnitude > maxStretchSqr) {
             rayToMouse.direction = catapultToMouse;
             mouseWorldPoint = rayToMouse.GetPoint(maxStretch);
         }
         
         mouseWorldPoint.z = 0f;
         transform.position = mouseWorldPoint;
     }
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Answer by HarshadK · Sep 22, 2014 at 06:27 AM

Everything you need is here at Touch.

In your current code all you need to do is Instead of Input.mousePosition you use Touch.position.

So it is like, instead of:

 Vector3 mouseWorldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);

it becomes:

 Vector3 mouseWorldPoint = Camera.main.ScreenToWorldPoint(touch.position);


Also you can handle touch being moved on screen using TouchPhase.Moved.

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avatar image RedDevil · Sep 22, 2014 at 06:29 AM 0
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it does not let me set Touch.position is Input.GetTouch(0).deltaPosition good?

avatar image RedDevil · Sep 22, 2014 at 08:53 AM 0
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problem solved with Input.GetTouch(0).position thank you

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